Factorio rail grid size. It was my first rail world.


Factorio rail grid size An interaction is an intersection, split off or merge. The rail grid size Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. Ticking show-tile-grid under always will show the grid at all times; ticking it under debug will show it only when debug mode is activated. There's nothing special about 42x42 other than that's the size I started with, and it seems decent for max T1-4 trains. It was my first rail world. check Snap to grid 4. A 50x50 blueprints will snap to a different grid than a 20x30 one, which will be different than a 30x20 one. I am leaning towards either a 150x150 size grid (3 roboports wide) or a 200x200. You need to make sure that the grid is large enough so that when a train stops at an intersection, the carriages don't lock the intersection behind it. but can't really figure out what size I should make my grid to create something convenient to work with. I know this has been discussed in the past, but can anybody chime in on what they have learned and what size would have been more ideal in their experience? I really like 96x96, that’s my main size for the grid. Size. This makes it ideal for building the scaffolding of a micro-megabase, one that expands by using it's own blueprint requested on the logistic network. Make that rail going around the block one big BP. You can do rails center-block aligned, or edge-block aligned. That being said recently I’ve been experimenting with 52x52 which is interesting. I was thinking about using 1 locomotive + 4 cargowagons for trains, and a 2 rail mainline. I only got up to 500spm once with 100x100, centering the rail network in the blocks. Sep 21, 2023 · It snaps to a 128x128 grid with a 128x 128y offset. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS Rail Segments The golden rule is that no train shall be allowed to stop where it blocks any other part of the rail network. I also made a 32x32 rail book that goes with it in case I need some tight train track routing more early game. As you'd expect this was workable, but led to some problems. rails on one side of a rail chunk), dragging the blueprint works perfectly. Community-run subreddit for the game Factorio made by Wube Software. If you want a block that is 6x6, then design your rail network around that. The other (absolute) makes them snap to a grid of whatever size they're set to, centered on the initial spawn location. observe the grid size is 16x16, includes empty space on two sides of the selected entities, and is clipped beyond the frame of the blueprint window I use at most tee (3-way) intersections, at least until we get those elevated trains. The minimum rail turning radius is 13, meaning the smallest possible 180° turn has 26 tiles between the centers of opposite rails. In general, the shortest distance between 2 interactions with the main rail line is 1 train length. However, due to rails being two tiles wide, the actual footprint is 28 tiles wide. Once you settle on a standard train size, you can then design your rail blueprint book. FactorioBin is a site for quickly and easily sharing Factorio blueprints. 30 Rail knot intersection 4lanes RHD (no loop). TL;DR: What's the "Best" Factorio City Block size for a rail world? My previous City Block size wasn't defined by the grid. I'm having a spaghetti factory that does a nice 1 science per second and want to rebuild / expand it to a grid based factory with trains. Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. g. City blocks are 3 chunks with comfortable buffer. Honestly, block size is only one variable to consider. Find blueprints for the video game Factorio. Share your designs. Jul 31, 2021 · With that in mind, I'd suggest using the "border chunks" for the rail lines. Two engineers can use the same 100x100 blocks but have vastly different experiences. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. Search the tags for mining, smelting, and advanced production blueprints. 350K subscribers in the factorio community. Snapping 100x100, absolute, on grid. Mar 26, 2025 · Elevated rails allow trains to freely pass over obstacles. I'd like my next city block size to be grid-aligned, and symmetric. Oct 22, 2024 · 1. City Blocks. Since there is no penalty in vanilla v1. I have a 1kSPM grid base using 1-2 trains so 2-4 should be fine. Tips are I am about to start heading down the path of a megabase and I am looking to do a train grid layout. alt+b or ctrl+c then shift, select the whole curve 3. Jun 10, 2024 · This is configured under Settings->Interface->Show grid when game is paused. 1 to curves, my rail lines simply wiggle around as needed without worrying about a larger grid. The first just makes blueprints tile when you drag them. There are two options for grid alignment for blueprints. Jul 30, 2020 · Original reasoning behind this was, that i created chunk aligned city block rails that span over 7x7 chunks and then when placed on map it wouldn't align with my first (non-bp) block - like this: (because of grid size 224x224) 364 votes, 40 comments. To see the grid while the game is still running, debug settings can be used: Pressing F4 will show the Debug settings window. I'd suggest having Large Power Poles placed along the rails, but then that's just how I designed my own rail BP's. For my case, I changed the grid size to not include the rails on the right and bottom part of the grid (though note that the blueprint still includes the entire chunk). It wasn't even a square. draw a 90 degree curve with rails (four curved rail pieces) 2. By offsetting the grid size to not include repeating parts of the blueprint (e. Follow this rule and you'll be OK. ssduoh fwm mkvjan dqsjl riv joqvz okwnld nehm otew twcbzgs