Rope of climbing 5e Read the basic rules, item tags, and user comments and questions about this magic item. Learn how to use the rope of climbing, a wondrous item that can move and fasten itself, in Dungeons and Dragons Fifth Edition. As a bonus action, you can command the other end to move toward a destination you choose. A magic item that can animate and move itself, and grant Advantage on climbing checks when knotted. Learn its properties, uses, and how to create it with the Open Game License. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. The rest using a rope are just a bit slow going, but have no problems otherwise. Oct 28, 2020 · I can't find any "official" 5e mechanic for climbing a mundane rope, so I assume it falls into the category of DM discretion. Other editions offer charts for Climbing difficulty, including: DC 15 (unknotted rope) DC 5 (knotted rope, or unknotted rope with a wall to brace against) DC 0 (knotted rope with a wall to brace against) Feb 23, 2023 · It all depend as DM how challenging you want rope climbing to be. The person climbing without a rope would need to make the athletics check, if the surface was 'slippery/smooth'. If not i might have required an easy Athletics (Strenght) check meaning a low DC due to rope usage. Dec 9, 2024 · A magic item that can animate and move on command, and grant advantage on checks to climb it. If you hold one end of the rope and use an action to speak the command word, the rope animates. Obviously I’m the item states only objects, so as a work around; couldn’t I tie a regular piece of rope to the Rope Of Climbing ? That way the magic rope handles the movement part and, using a slip knot with the non-magic rope, the upward movement would close the noose without breaking any RAW? I’ll paste the item description below: If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. . In a non-stressing no-time pressured environment, i wouldn't have asked for a check, especially if the climbers are secured to the rope. Rope of Climbing¶ Wondrous item, uncommon. Learn its source, properties, and how to use it in Dungeons & Dragons 5th edition. While knotted, the rope shortens to 10m as knots appear at 0. It can also knot or unknot itself, granting advantage on checks to climb it. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. 3m intervals along its length. The rope is destroyed when reduced to 0 hit points. The rope has AC 2 and 2 hit points. Details about Rope of Climbing, a D&D 5e magic item, including items effects, rarity and value. The rope has AC 20 and 20 hit points. A rope of climbing is a wondrous item that can animate and move on its own. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. If the rope drops to 0 hit points, it is Climbing a surface in 5e is literally just "Double movement cost". If the rope drops to hit points, it is destroyed. When damaged the rope recovers 1 hit point every 5 minutes. It regains 1 Hit Point every 5 minutes as long as it has at least 1 If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. Creatures have advantage on checks made to climb the rope when it is used in this way. A Dungeons and Dragons 5e magic item. While knotted, the rope shortens to a 50-foot length and grants Advantage on ability checks made to climb using the rope. Page 182 covers this. While knotted, the rope shortens to a 5-foot length and grants advantage on checks made to climb it. 5e seeks to do away with a lot of unnecessary skill checks. Rope of Climbing Rarity Uncommon Type Wondrous Sanity Category Noncombat Relevant Page Number 197 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 2,000 gp. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. kdc asp opfrirr mbldm zsyt ictljim vxenjzp idx scnqowi yfff |
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